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AI Insights · Timothy · October 2021

Top 5 io Games on Android in South Africa - Q3 2021

Discover the performance trends of the top 5 io games on Android in South Africa for Q3 2021, with insights on downloads, revenue, and active users.

Top 5 io Games on Android in South Africa - Q3 2021

In Q3 2021, the top 5 io games on the Android platform in South Africa showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.

Snake.io - Fun Snake .io Games from Kooapps Games saw its weekly downloads peaking in early July at around 9K, before experiencing a decline to roughly 2K by the end of August. The game’s weekly revenue fluctuated, peaking at approximately $21 in early August. Weekly active users also showed a downward trend, starting from around 46K at the end of June and dropping to about 38K by the end of September.

Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced a peak in weekly downloads in mid-July with approximately 3.8K, followed by a gradual decline to around 2.2K by the end of September. Its weekly revenue peaked at about $74 in mid-July before stabilizing around $30 towards the end of the quarter. Weekly active users showed stability, averaging around 36K to 38K throughout the quarter.

State.io — Conquer the World, also from CASUAL AZUR GAMES, had its weekly downloads peaking at around 3K in late August, followed by fluctuations and ending at approximately 1.9K by the end of September. The game’s weekly revenue showed minor fluctuations, with a peak of $21 in early July. Weekly active users remained relatively stable, with a slight dip from around 8.8K at the start of the quarter to approximately 6.9K by the end.

War of Rafts: Crazy Sea Battle, another title from CASUAL AZUR GAMES, saw weekly downloads peaking at around 2.7K in early August before declining to roughly 2K by late September. The game generated minimal revenue, peaking at about $5 in early August and late September. Weekly active users showed a peak of around 13K at the start of the quarter, dropping to approximately 9.8K by the end.

Lastly, slither.io by Lowtech Studios had its weekly downloads peaking at around 2.5K in early July, followed by a decrease to approximately 1.9K by the end of September. The game’s weekly revenue was low, peaking at about $7 in early July. Weekly active users started at around 18.5K at the end of June, fluctuating throughout the quarter, and ending at approximately 17.4K by the end of September.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021